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Description.ext respawn arma 3
Description.ext respawn arma 3










description.ext respawn arma 3

When none is left, BIRD respawn is used instead. Respawn to the next available playable unit of the same side (selected using team switch window). Respawn to the next available playable unit in a group. More about marker respawn can be found here When no markers are defined, player is respawned on position where he started the mission. You can have multiple markers simply by adding any text behind the name, e.g.

  • respawn (used only when side variant is not found).
  • Respawn on a marker(s) start by following strings:

    description.ext respawn arma 3

  • respawnDelay: Number - respawn delay defined either in respawn type or in Description.ext.
  • killer: Object - a unit who killed player.
  • newUnit: Object - newly respawned player.
  • (first 2 params are the same as are passed into Respawn event handler) (first 2 params are the same as are passed into Killed event handler) When you create files called onPlayerKilled.sqf and onPlayerRespawn.sqf in your mission directory, they will be automatically executed on player's computer when he dies and respawns.įollowing parameters are passed into it in both cases: When 1, the score table contains score of all playable units as opposed to players only. Available only for INSTANT and BASE respawn types. 1 to respawn player when he joins the game. When undefined, general respawnTemplates are used instead. You can combine any number of them together. Respawn templates from CfgRespawnTemplates. 0 to disable the score table (it can still be opened manually by pressing 'P' key). Delay in seconds before vehicle respawns. Delay in seconds before playable unit respawns. Mission Configuration Description.ext Ī wide range of Description.ext entries lets you to configure respawn settings for your mission.












    Description.ext respawn arma 3